So Capcom had their “Captivate” (ugh) event recently. A semi-recent trend is for publishers to hold their own little showcase events, I guess so they don’t get lost in the shuffle of new game announcements at E3, Game Developers’ Conference, Tokyo Game Show, or that one in Germany (whatever it’s called). Here’s what I care about from Captivate 2010.
Bionic Commando Rearmed 2
This is a sequel to the PS3/X360/PC download game from a couple of years ago. The original was really good and all the critics liked it. However, the original’s developer, GRIN (which also developed the crappy 3D Bionic Commando game) has since died. This one’s being developed by Fatshark, whoever that is (maybe former GRIN employees?).
Marvel vs. Capcom 3
This is exactly what you think it is. It’s not coming out for about a year so not a lot to get too excited about right away. There are a couple of details that jumped out at me, though.
1) The game is being built brand new from the ground up: Wow, remember the old days when Capcom kind of re-used game engines and sprites over and over again in their fighting games? It seems there’s been a change of philosophy, as Street Fighter IV, Tatsunoko vs. Capcom, and now Marvel vs. Capcom have all used totally distinct game engines and looks.
2) The character designs are being handled by Capcom’s artists: But we’ve seen that. It’s been done. Back in the late 90s it was really cool to see Capcom’s take on the Marvel characters because the manga look hadn’t been done to death on Western characters and because, frankly, Marvel was going through a really dry spell art-wise. In 2010, this is hardly an issue, and even a parttime Marvel/DC hater like myself has to admit that Marvel has a wealth of awesome artists at the moment. I’m much more interested in seeing Alex Maleev or John Romita Jr. drawing Chun Li and Viewtiful Joe than I am seeing Akiman or his pals draw Wolverine.